Game Development Reference
In-Depth Information
In this secion, we can just use this technique to create the shadow or outlined text because
it is a quick way to create the outline or shadow for the dynamics text.
To create the outlined text, we just create four text labels and shift
each corner, top-let, top-right, botom-let, botom-right like we did for
creaing the shadow, and then create the last text labels on the top layer.
Game over-Wrapping it up
In this chapter, we have created the Resident Evil camera game style by adaping the built-
in First Person Controller . We have also learned how to set up the FPS Character
Controller, created the New3PSController script to control the character animaion,
created a rocket launcher, created the rocket prefab, and used the built-in paricle to create
the smoke from the launcher barrel, smoke trial from the rocket, and the explosion.
Next, we also learned how to use the Instantiate() funcion to clone the game object
and display it in the scene. Then, we use Invoke() to call the funcion ater the ime
that we assigned. Lastly, we created the UI to track the number of rockets left by using
GUITexture and the OnGUI() funcion.
So, let's take a look at the following screenshot of what we have done so far:
 
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