Game Development Reference
In-Depth Information
Engage Thrusters
We will start with creaing the
SmokePosition
, which is the posiion of the smoke paricle
when the character fires the rocket.
1. Go to the Unity editor to create the smoke posiion by going to
GameObject
|
Create Empty
to create an empty game object and name it
SmokePosition
, and
drag it inside the
gun
object, which is a child of the
robot
object, as shown in the
following screenshot. By doing this we will break the prefab again, so we just click on
continue
to break it.
2. Then, we set
Transform
as follows:
Position
:
X: 1.5
,
Y: -0.08
,
Z: 0.25
Rotation
:
X: 90
,
Y: 0
,
Z: 0
Scale
:
X: 1
,
Y: 1
,
Z: 1
Now, we got the smoke posiion from the launcher barrel.
3. Next, create a
smoke
prefab object by going to the
Project
view, and click on the
folder in this order:
Standard Assets | Particles | Smoke
, we will see
Fluffy
Smoke
prefab, drag it to the
Hierarchy
view. Then, we will go to its
Inspector
view
and start changing the parameters as follows:
Ellispsoid Particle Emitter
:
Min Size
:
0.5
Max Size
:
0.75
Min Energy
:
0.75
Max Energy
:
1.5
Min Emission
:
8