Game Development Reference
In-Depth Information
Mission Checklist
First, we need the
chapter 5
project package, which will include the character model with
a gun from the Unity FPS tutorial website, and all the necessary assets for this chapter.
So, let's browse to
http://www.packtpub.com/support?nid=8267
and download
Chapter5.zip
package. Unzip it and we will see
Chapter5.unitypackage
, and we are ready.
Setting up the character with the
first-person controller prefab
In the irst secion of this chapter, we will make all the necessary seings before we create
our character on the scene. We will set up the imported assets and make sure that all the
assets are imported in the proper way and are ready to use by using the
Import Package
in the
Project
view inside Unity. Then, we will set the light, level, camera, and put our
character in the scene with the first-person controller prefab.
We will import the
Chapter5.unitypackage
package to Unity,
which contains the
Chapter5
folder. Inside this folder, we will see five subfolders, which are
Fonts
,
Level
,
Robot Artwork
,
Rocket
, and
UI
. The
Fonts
folder will contain the
Font
file, which will
be used by the GUI. The
Level
folder will contain the simple level prefab, its textures, and
materials that we used in
Chapter 3
,
The Hero/Heroine Part I - Models and Shaders
, and
Chapter 4
,
The Hero/Heroine Part II - Animaion and Controls
.
Robot Artwork
is the folder
that includes the character
FBX
model, materials, and textures, which can be taken from the
Unity FPS tutorial. The
Rocket
folder contains the rocket and rocket launcher
FBX
models,
materials, and textures, which can be taken from the Unity FPS tutorial. Finally, the
UI
folder
includes all the images, which we will use to create the
GUI
.
Prepare for Lift Off
In this secion, we will begin by imporing the
chapter 5
Unity package, checking all
the assets, seing up the level, and adding the character to the scene with the FPS
controller script.