Game Development Reference
In-Depth Information
Game over-Wrapping it up
In this chapter, we have learned how to set up the animaion from a 3D model and we also
learned a bit about how to export the model with animaion from 3D Studio Max to use
in Unity. Then, we used the CharacterController script to our character and added
the built-in Third-person Controller and Third-person Camera to apply it to our
character and make it move.
Next, we created our CharacterControl script to control our character and add the fall
animaion that we want to use for our character. We also learned how to use the Move()
funcion in the CharacterController script, and how to speed up or slow down the
animaion clip by seing the speed of the clip. We also learned how to use Animation.
crossFade() to cross fade the current animaion to another, giving animaion clip. Lastly,
we created our CharacterCamera to follow our character by using the LateUpdate()
funcion to track the posiion of the character.
We will see a result similar to the following screenshot:
 
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