Game Development Reference
In-Depth Information
Next, we will take a look at how to set up the FBX exporter to export the 3D model with
animaion included. We can follow the next screenshot, which shows the extra parameter
that we need to set when exporing the FBX ile from 3D Studio Max:
Then, we will take a look at the animaion clip in the FBXImporter . We can see the acion of
each animaion clip in Unity by clicking on Heroine_animate in the Heirarchy view; then go
to Window | Animation , and we can bring up the Animation window. Here, we can click the
play buton to play each animaion clip, and we can see the result on the editor. We can also
change the animaion clip by clicking on the name of the animaion clip beside the character
name below the play buton, as we can see in the following screenshot:
 
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