Game Development Reference
In-Depth Information
Next, we will take a look at how to set up the FBX exporter to export the 3D model with
animaion included. We can follow the next screenshot, which shows the extra parameter
that we need to set when exporing the FBX ile from 3D Studio Max:
Then, we will take a look at the animaion clip in the
FBXImporter
. We can see the acion of
each animaion clip in Unity by clicking on
Heroine_animate
in the
Heirarchy
view; then go
to
Window
|
Animation
, and we can bring up the
Animation
window. Here, we can click the
play
buton to play each animaion clip, and we can see the result on the editor. We can also
change the animaion clip by clicking on the name of the animaion clip beside the character
name below the play buton, as we can see in the following screenshot: