Game Development Reference
In-Depth Information
As we know, 3D Studio Max uses the Z-axis as the upward direcion, but Unity uses the Y-axis
for the same purpose. In Chapter 3 , The Hero/Heroine Part I - Models and Shaders , when we
exported the 3D model, we set the X rotaion of the character pivot to -90 degrees . However,
if we try to set up the character as the last, we will have the problem with the biped setup.
To problem the problem this ime, we don't have to set up the rotaion in the X -axis of the
pivot as in Chapter 3 , The Hero/Heroine Part I - Models and Shaders . So, this means that we
will leave the rotaion of the pivot as default, as shown in the following screenshot:
 
Search WWH ::




Custom Search