Game Development Reference
In-Depth Information
The extra bone meshes are usually exported from other 3D software,
depending on the arist or animator who sets it up. Someimes, we
can use these meshes for collision detecion for the atack acion, if
we have a ighing animaion atached on the character.
We don't need to show the mesh here, so we can remove or hide it, but we will
remove it because we don't have to use the
Mesh Renderer
component in this case.
7. Let's do this by clicking on the
Heroine_animate
in the
Hierarchy
view.
8. Then, we will use the search box in the
Hierarchy
view to search and put bone in
this box, as we can see in the following screenshot:
9. Let's click on the first bone
back_plate_bone
to bring up its inspector and go to
the
Inspector
view, then right click on the
Mesh Renderer
component, and click
Remove Component
to remove it as we can see in the following screenshot:
This will bring up the
Losing Prefab
popup; we just click
Continue
buton to break it.