Game Development Reference
In-Depth Information
Project 4
Add Character Control
and Animation to our
Hero/Heroine
Here we are in part two of Hero/Heroine. In this chapter, we will make our character come
to life by using the animaion script to control our character to walk, jump, and run with
smooth transiion from one animaion to another.
We will learn how to set up the animaion clip for our imported 3D model, understanding the
concept of a built-in third-person controller, and creaing a custom third-person controller
and camera, which is similar to the built-in third-person controller script. This way we will
obtain a good understanding of the built-in script and can adapt it to use for the specific
extra controller or animaion later on.
Mission briefing
We will create a basic custom third-person controller and third-person camera script to control
our character's animaion. This will allow us to control our character similar to the Hack and
Slash style game, such as the Devil May Cry series, Gods of Wars, Tomb Raider, and so on.
What does it do?
In this chapter, we will start with seing up the animaion clip from the imported FBX model
with animaion (walk, run, jump, and fall), which is created from other 3D sotware.
 
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