Game Development Reference
In-Depth Information
Are you ready to go gung ho?
A Hotshot challenge
Now, we learned the basic concepts of how to write a custom shader by using surface shader
in Unity 3. Why don't we try out something to get more familiar with it by playing with the
properies to get a diferent type of rendering style?
F Adjust a value in the material editor in our shader to create a diferent lighing color
and effect
F Create the new ramp texture and apply it to the shader to see the new result of just
changing the ramp texture
F Try taking out some properies and using new properies such as cube and so on
F Try changing some parameters in the custom lighing funcion by adding a diferent
method to calculate the lighing direcion
F Adjust some equaions by changing plus to muliple or have more properies to get
the different types of rendering techniques
F You can also create your own custom lighing models
 
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