Game Development Reference
In-Depth Information
sampler2D _MainTex;
sampler2D _BumpMap;
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
o.Normal = UnpackNormal (tex2D (_BumpMap, IN.uv_BumpMap));
}
ENDCG
}
9. Finally, we go back to Unity and apply the texture to our model.
Let's click on the Heroine.FBX model in the Hierarchy view to bring up its Inspector view.
In the Inspector view, we will go to the material component and set the following:
F Texture : Drag-and-drop the Diffuse.tga in the Textures folder from the Project
view to this thumbnail
F Bumpmap : Drag-and-drop the Normal.tga in the Textures folder from the
Project view to this thumbnail
You will see the Inspector view, as shown in the following screenshot:
 
Search WWH ::




Custom Search