Game Development Reference
In-Depth Information
6. Then, go to the Textures folder, and click on Normal.tga to bring up its Inspector
view. In the Inspector view, change the (Texture Importer) | Texture Type to Normal
Map , then uncheck Generate from greyscale , and click on the Apply buton, as
shown in the following screenshot:
Why do we set it up this way? First, we want our model scale factor
default equal to 1. Then, we set the Texture Type for the Normal.tga
to Normal map type, which we will use for the bump map.
Engage Thrusters
Here, we will put the 3D model into our scene and start wriing our custom shader
programming:
1. First, we drag the Heroine.FBX model in the FBX folder from the Project view to
the Hierarchy view.
2. Next, we will click on the Heroine.FBX model in the Hierarchy view to bring up its
Inspector view. Then, we will go to the Inspector view and set rotaion Y to 180 , as
shown in the following screenshot:
 
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