Game Development Reference
In-Depth Information
3. Wait unil it's done, and you will see the FBX , Materials , and Textures folders, as we
can see in the following screenshot:
4. Next, double-click on the Shader scene, as shown in the preceding screenshot, to
open the scene that we will work on in this chapter. When you double-click on the
Shader scene, Unity will bring up the pop-up and ask whether we want to save the
current scene or not, similar to what we saw in the last chapter. Just click on the
Don't save buton to open up the Shader scene.
 
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