Game Development Reference
In-Depth Information
5. You will see the Hierarchy window. Click on the Pivot buton and then on the Affect
Pivot Only buton, as shown in the preceding screenshot, to bring up the pivot of
our character.
6. Now, we can see the pivot of our character which is made up of the colored
coordinate axes at the botom. Press the E key to bring up the rotaion gizmo and
rotate it by having the Z-axis point out from the character and Y-axis point up (rotate
90 degrees on the X-axis in other words), as you can see in the following screenshot:
7. Finally, we have to export our file to the FBX format. Let's go to Export , choose
Autodesk(*.FBX) , name it Heroine , and put it in the 3DSMax folder. Now we will
see the FBX exporter pop up; go through each step as follows:
F Include
Animation : Uncheck the Animation toggle box. (If we have the
animaion included in the character we will check this box.)
Cameras : Uncheck the Cameras toggle box. (We don't need
a camera.)
 
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