Game Development Reference
In-Depth Information
3. Click on
System Unit Setup
to bring up the
System Unit Setup
window. Under the
System Unit Scale
, we choose
Meters
for the
Unit
, and leave the rest as it is. And
now we have done the unit scale setup; click
OK
on both the windows to close them.
4. Since 3D Studio Max uses the Z-axis to represent the verical direcion (which is very
different from other 3D software such as Unity, which uses the Y-axis to do this), we
need to rotate the pivot point of our model. So, we need to adjust our pivot before
we export it to use in Unity; go to the
Hierarchy
toolbar by clicking on the
Hierarchy
icon on the right-hand side, as shown in the following screenshot: