Game Development Reference
In-Depth Information
3. Click on System Unit Setup to bring up the System Unit Setup window. Under the
System Unit Scale , we choose Meters for the Unit , and leave the rest as it is. And
now we have done the unit scale setup; click OK on both the windows to close them.
4. Since 3D Studio Max uses the Z-axis to represent the verical direcion (which is very
different from other 3D software such as Unity, which uses the Y-axis to do this), we
need to rotate the pivot point of our model. So, we need to adjust our pivot before
we export it to use in Unity; go to the Hierarchy toolbar by clicking on the Hierarchy
icon on the right-hand side, as shown in the following screenshot:
 
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