Game Development Reference
In-Depth Information
Exporting from 3D Studio Max
As we know, Unity can read .FBX , .dae , .3DS , .dxf , and .obj files, which can be exported
from other 3D software (3D Studio Max, MAYA, and so on.). However, if we are running our
3D software in the same OS as Unity, we can basically save our 3D files to the Unity project.
Unity will convert a lot of 3D file formats such as ( .ma or .mb ) MAYA, ( .c4d ) Cinema4D,
( .blend ) Blender, ( .lxo ) Modo, ( .jas ) Cheetah3D, ( .max ) 3D Studio Max file to .FBX file
format exceping ( .lwo ) Lightwave file format (need to export to .FBX manually). You can
ind the informaion on how to export a 3D ile at the following URL:
http://unity3d.com/support/documentation/Manual/HOWTO-importObject.
html .
In most cases, this works perfectly if we are working on the same machine or the same
operaing system. But wait! Let's say we create a 3D model in 3D Studio Max on our PC
and we want to use it on another machine, or even the same machine, but on a different
operaing system, such as a Mac. Here is what we are going to do in this secion: we will set
up the unit scale in 3D Studio Max and rotaion. Then, we will export it as an FBX ile format.
Although this step will teach us how to export our 3D file to .FBX , it is
recommended to save the 3D file directly to the Unity project, which
will be the right flow of work when we have to go back and forth
between Unity and our 3D software.
Prepare for Lift Off
In this step, we will use 3D Studio Max 2010 and the FBX version 2011.3.1 for exporing the
FBX format. Let's browse to the following website:
http://usa.autodesk.com/adsk/servlet/pc/
item?siteID=123112&id=16126683 .
Then, we click on FBX 2011.3.1 Plug-in for 3ds Max 2010 (exe - 16019Kb) to
make sure that we have the same FBX version 2011.3.1 that is suitable for 3D Studio Max
2009 - 2011. However, if you have the older version of 3D Studio Max, the FBX exporter
might not look the same as shown here. You can check the FBX exporter plugin from the
following Autodesk website:
http://usa.autodesk.com/adsk/servlet/pc/
item?siteID=123112&id=10775920 .
Then, we install the plugin file to our 3D Studio Max. Next, we will make sure that we have
our 3D Studio Max file for this chapter. Let's check the 3DSMax folder to make sure that we
have the Heroine.max file.
 
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