Game Development Reference
In-Depth Information
Game over-Wrapping it up
In this chapter, we just created a nice menu, which has the feature for an RPG game menu.
This menu can move around the screen, and we can change the equipment of the character,
too. We used a GUI class, GUI Skin , and OnGUI funcion to create this menu. In the GUI
class, we used GUI.window to create our main menu, GUI.box to create the background box
area, GUI.DrawTexture to show our character graphics, GUI.Button to create a buton,
GUI.ToolBar to create a tab buton, GUI.SelectionGrid to create a list of clickable
items, GUI.BeginScrollView , and GUI.EndScrollView to create a scrolling area, and
last we also used GUI.Label to create a text label. We also used GUIContent to contain the
informaion of our buton or label. Let's take a look at what we learned from this chapter:
 
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