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Tabl e 2.
Using minimax at the end
Policy
Against
rand-mm
win
lost
draw
with 0.01[sec] per move
move-group-random-mm
169
1
330
move-group-cycle-R-mm
186
2
312
move-group-cycle-M-mm
166
0
334
group-nodes-mm
24
5
471
chance-nodes-mm
240
0
260
with 1[sec] per move
move-group-random-mm
265
0
235
move-group-cycle-R-mm
290
0
210
move-group-cycle-M-mm
293
0
207
group-nodes-mm
121
0
379
chance-nodes-mm
310
0
190
players apply minimax to find the best move. Policies are used when pieces
are unrevealed and otherwise a minimax search is done. These modified players
move-groups-random-mm
,
move-groups-cycle-R-mm
,
move-groups-cycle-M-mm
,
group-nodes-mm
and
chance-nodes-mm
are compared to
rand-mm
player.
Results of table 2 show that adding minimax search in the perfect information
part of games improves all the players. This enhancement makes
chance-nodes-
mm
the best player with 0
.
01[sec] and 1[sec] per move. In case of 1[sec] per move,
move-groups-cycle-R-mm
and
move-groups-cycle-M-mm
are closed to
chance-
nodes-mm
. In all these experiments,
rand-mm
obtains quasi null scores.
Fig. 2.
chance-nodes-mm
with
X
random plies against
chance-nodes-mm
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