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Tabl e 2. Using minimax at the end
Policy
Against rand-mm
win
lost
draw
with 0.01[sec] per move
move-group-random-mm 169
1
330
move-group-cycle-R-mm 186
2
312
move-group-cycle-M-mm 166
0
334
group-nodes-mm
24
5
471
chance-nodes-mm
240
0
260
with 1[sec] per move
move-group-random-mm 265
0
235
move-group-cycle-R-mm 290
0
210
move-group-cycle-M-mm 293
0
207
group-nodes-mm
121
0
379
chance-nodes-mm
310
0
190
players apply minimax to find the best move. Policies are used when pieces
are unrevealed and otherwise a minimax search is done. These modified players
move-groups-random-mm , move-groups-cycle-R-mm , move-groups-cycle-M-mm ,
group-nodes-mm and chance-nodes-mm are compared to rand-mm player.
Results of table 2 show that adding minimax search in the perfect information
part of games improves all the players. This enhancement makes chance-nodes-
mm the best player with 0 . 01[sec] and 1[sec] per move. In case of 1[sec] per move,
move-groups-cycle-R-mm and move-groups-cycle-M-mm are closed to chance-
nodes-mm . In all these experiments, rand-mm obtains quasi null scores.
Fig. 2. chance-nodes-mm with X random plies against chance-nodes-mm
 
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