Graphics Reference
In-Depth Information
Our demo reel and most of our
games also feature original in-
house music, showing that on top
of our artwork and game design,
we also rock — and we rock well
enough to have landed Aerosmith
for a brief gig!
One game clip is tightly cut through time lapse
to display several layers with a similar layout but bril-
liantly different graphics. Another walks through an
educational interface game for learning the formal lan-
guage of music. All impress with their visual range
and diverse subject matter. They end, literally, with a
bang, and a wag of the tail from a bomb-defusing dog
created for an engineering project.
When you think about the reel afterwards, you
realize that it does more than just show the reach and variety of Metaversal's work as
it bounces between different types of games and interfaces. Each individual clip has a
different point to make about what they do and how. It's a fun reel to watch the first
time, and it brings a smile even on repetition as you pick up on more of their subver-
sive humor.
—Jay Laird
Future plans
Laird and crew view their current website as a work in progress. The demo reel
is updated when groups of major projects are completed, since it needs to be carefully
rethought before adding anything new that would change the flow and tempo. Laird is
extremely conscious of the Metaversal brand, and wants the site to continue to be
seen by the typical gamer as slightly subversive while not alienating corporate clients.
Changes are constant, but are mostly incremental. As Laird says, “Word of mouth has
been our best source of business, and our website has proven to be the best calling
card for our work.”
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