Graphics Programs Reference
In-Depth Information
FIG. 5.50
Tweak the overall shape of the torso to create a more natural looking fi gure.
Arms
With the torso, we have a great starting point for our base mesh, so let's move
on and give her arms. Much like the torso, we will start with a simple cylinder
and rework the shape until we have a basic arm shape, and then we will
attach it to the torso.
●
First, load the scene
Chapter05/Files/05_Chest.sib
, or use the scene you
created in the previous section.
●
Initially it would be better to hide the torso for now, so select it and go to
Display
>
Hide Selected
(or press
H
).
●
Switch to the front viewport, go to
Create
>
Cylinder
, and open the
options
window.
●
S e t
Sections
t o
8
and click
Create
.
You should now have a cylinder like the one in Figure 5.51, but it is obscuring
the model sheet. To work with it, we need to make it semitransparent, as we
did with the torso.
●
With the cylinder selected, right click on the model, and in the context
menu go to
Object Display Mode
>
Ghosted Shade Mode
.
Now we are ready to start reshaping the cylinder.
●
Still in the front viewport, move the cylinder up to the arm in the model
sheet ( Figure 5.52a ).
●
Next, rotate it so it matches the concept's orientation while also scaling it
to the arm's general shape (Figure 5.52b).