Graphics Programs Reference
In-Depth Information
FIG. 5.48
R e m ove the extra vertices and smooth out the chest.
FIG. 5.49
Merge the edges moving around the back to remove the n-gons.
Press Ctrl M to merge these, ef ectively collapsing them and turning the
n-gons back into quads (Figure 5.49c).
(Note: There are also four n-gons at the front of the model, two above and two
below each breast. We can leave these and edit them later, once the limbs and
head are attached and we have a better idea of the overall topology.)
The basic torso is pretty much complete, We do, however, recommend
working on the overall shape before you proceed. There is no need to add any
more geometry; simply move the vertices and edges, manipulating them until
you have a shape you are happy with. Now would be a perfect time to use the
Tweak tool mentioned in Chapter 3 to almost sculpt the surface.
(Tip: Remember to use the Smooth tool to help soften those lumpy areas.)
When i nished, you should have something resembling the torso and chest in
Figures 5.50b and 5.50c .
Save your work now before we move on to the limbs.
You can i nd the Silo scene created in this section in Chapter05/Files/05_
Chest.sib.
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