Graphics Programs Reference
In-Depth Information
FIG. 5.47
Bevel the edges above and below each sphere to remove the points.
All we need to do is merge the two inner vertices of the new triangles with the
point in the center.
Select the inner vertex of the upper triangle, then the central vertex, and
press Alt M to merge the two.
Repeat this for the lower triangle, merging the innermost point to the
middle of the sphere.
The result should be similar to that in Figure 5.48b, leaving you with a cleaner
model.
The extra geometry has altered the shape of our spheres making them lumpy
and uneven. For now, we can smooth these out with the help of the Smooth
tool , which simply relaxes the selected geometry.
Select the middle row of faces i rst and then press the key to expand
the current selection to the next ring of polygons (Figure 5.48c). (The - key
reduces the selection.)
Next, right click on the model to bring up the context menu and move
down to Smooth to relax the sphere.
The chest is now much smoother but still not the ideal shape. We will not
worry about this now; we can address the overall form later.
You can see from Figure 5.49a that we have two n-gons around the side of the
chest. We can address these with a few simple steps.
Select the edge rings shown in Figure 5.49b, moving from the n-gon all
the way around her back.
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