Graphics Programs Reference
In-Depth Information
FIG. 5.38
C onnect the bottom of the sphere to the torso with the help of an extra edge loop.
to move the upper geometry. In this case, we need to add a new edge loop to
help us.
Following Figure 5.38 , i rst press S to enter edge editing mode.
Now hover over one of the vertical edges just below the sphere and
press Shift X . This will cut an edge loop around the whole ring of edges
( Figure 5.38b ).
(Tip: If you hold down Shift X, you will be given the option to slide the new
edge loop position across the polygons before you i nalize the cut.)
Now we need to adjust the position of the new edge loop so it lines up with
the base of the sphere.
While still in edge editing mode, double click on one of the new edges.
This will automatically select the whole edge loop (Figure 5.38b).
(Tip: Pressing Alt E while you have an edge selected will also select the
connected edge loop, while pressing Alt R will select the edge ring.)
Now if you go to Modify > Slide a small yellow dot will appear. If you click
on this and move your mouse, you will see the edge loop sliding over the
geometry. Move it so it lines up with the base of the sphere.
(Tip: Pressing and holding J is a quicker way to access the Slide tool. With J
held, you simply need to move the mouse to position the edge loop, releasing
the button when you are done.)
With the new vertex in place just below the sphere, we can repeat the process
we used for connecting the upper sphere.
(Tip: If you need to drop out of component editing mode, simply press F . )
With the model selected, press X to activate the Cut tool .
As shown in Figure 5 38d, click on the vertex just below the sphere and
then click again on the vertex above, and to the right. A line will appear to
indicate the cut.
Do this again, starting at the same vertex, but this time, select the vertex
to the upper left.
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