Graphics Programs Reference
In-Depth Information
FIG. 5.18
A d just the side model sheet's proportions.
As with the front view, the proportions are not correct because the plane is
too wide.
Switch to the Right Viewport by going to Display > Viewport Camera >
Right Orthographic View (or press 6 ).
Select the polygon, and following Figure 5.18, scale it to the correct size.
Remember to press E to switch to the Scale Manipulator.
All that is left now is to reset the object's pivot and position it correctly in the
scene.
First, select the side model sheet and go to Selection > Recenter Object
Axis (Figure 5.15) or press Alt M .
Next, turn to the Numerical Editor and make sure the Position X , Y , and Z
values are all 0 , bringing it back in line with the grid (Figure 5.19a).
Now we need to move both planes so we can see them clearly. The front
plane needs pushing back, and the side plane moving to the left as in
Figure 5.19b .
You might notice that the side image plane is pointing in the wrong
direction; it needs to be looking forward to match up with our model. An
easy i x for this is to go to the Numerical Editor and set the Scale Z value
to 1 . This will l ip the polygon, solving the problem.
With a little more tweaking your Silo scene should resemble Figure 5.20 with
the planes set up and ready to be used. Notice that we have moved our planes
up slightly so her feet sit on the grid. This isn't essential; we just like to treat
the grid as a virtual l oor plane.
The polygon-based image planes are complete, but there is one i nal step
to take to make sure the images can't be edited. Because they are physical
objects, the artist could select each image plane by accident and possibly
move or delete it, so what we can do is lock them.
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