Graphics Programs Reference
In-Depth Information
http://www.ballisticpublishing.com/dvds/ultimate_series is a series of
DVDs made in conjunction with 3d.sk. These are, again, high-quality
reference images perfect for any character artist.
Following are a few more sites well worth a browse—and they of er free
images.
http://i neart.sk
http://www.the-blueprints.com
http://www.characterdesign.com/ (Under Photosets)
http://www.deviantart.com
For more links to reference images, and general tips and tricks, visit the Silo
Wiki, which is updated regularly.
http://www.nevercenter.com/wiki/index.php?titleNevercenter_3D_
Modeling_Wiki
F urther Reading
So, what next? You have your high-resolution model, but now you want to
learn how to texture her in Photoshop, or perhaps convert her into a game
model. I could not move past this point without mentioning my previous two
topics, both of which focus on the creation of characters strictly for games:
Game Character Development in Maya , and Game Character Development .
Search for them on Amazon.
If you would like to see where I took the Jade Raven model after this topic, a
brief tutorial in Issue 18 of 3DArtist Magazine details my rendering and post-
production process. You can i nd more information and order back issues at
http://3dartistonline.com .
Focal Press also has a host of technical manuals, which will help you move
ahead in digital artistry. See more of these at: www.focalpress.com.
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