Graphics Programs Reference
In-Depth Information
FIG. 13.1
Load your character and drop her down to the lowest subdivision level.
G o t o Subdivision > Toggle Current Subdivision (Alt V) to instantly
drop, or Press V until the character has dropped to the base subdivision
level ( Figure 13.1 ).
Before we begin posing, we need to do two things to make our lives so much
easier.
First, combine all the un-sculpted elements so they are a single object
by selecting them and then using Right Click > Combine Objects . This
includes the straps, rocket pack, helmet, and body, and will make the next
step easier to perform.
(Note: Combining sculpted objects will result in all your sculpting data on the
higher subdivision levels being lost, so it is best to leave these as separate
elements.)
Next. go to Editors/Options > Object Properties .
This will open up the window shown in Figure 13.2. When you have an object
selected, this will show what properties are currently active.
Work your way through each object in the scene and make sure
Symmetry is disabled .
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