Graphics Programs Reference
In-Depth Information
FIG. 10.31 Replace the basic straps
with the new ones and attach them
to the rocket pack.
Now we have a strap we can use, so we can start to replace the basic
geometry we currently have.
G o t o File > Load Into Scene ... and select the i le Chapter10/Files/
10_StrapsBase.sib . This has the basic geometry you created in the
previous chapter.
Now, using this as a guide, replace each strap with the new one (Figure 10.31).
When you have the main straps in place, bring the rocket pack into the
scene so you can connect the straps to it. For this, you can add a few extra
pieces of geometry, or simply extend the straps back.
(You can i nd the Silo scene created in this section in Chapter10/Files/10_
RocketWithStraps.sib.)
R o c ket Pack Buckle
The only area left to tackle is the buckle at the front. Currently, it is a bland-
looking oval shape, but luckily, we have the concept artwork to show us how
it should look.
Figure 10.32 is a reminder of the rocket pack concept art. You can see the
buckle in the top-left hand corner.
Focus on the buckle now and, as illustrated in Figure 10.33, use the
Extrude tool to create the dome in the center.
When done, duplicate four of the rivets created for the main rocket pack
and add them to the front of the buckle as shown.
Now move on to the four clips around the buckle; these will be where the
straps will fasten onto it.
Start with a cube and adjust the general shape to i t that of one of the
clips ( Figure 10.34 a).
Subdividing this will soften the appearance too much, so apply a Bevel t o
all the edges of the cube (Figure 10.34b).
To create the recessed section in the middle, simply apply two Extrude
operations and adjust the shape to suit your needs (Figure 10 34c).
Finally, duplicate this clip three times, and position the duplicates to i nish
the design.
Now, all we have to do is adjust the straps so they feed into the actual clips.
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