Graphics Programs Reference
In-Depth Information
Create a rim around
FIG. 10.25
her eyes.
Add in the glass to form the lenses.
FIG. 10.26
Now that we have the rim, we can i ll it with glass. Do not use a sphere as
the starting point for this, as it will result in pinching at the front of the
lens. Instead, use a smoothed cube, as we did when we began work on the
helmet. If the glass is quad based, as in Figure 10.26, the surface will be
much smoother.
(Tip: If you want the glass to be transparent, set its display mode to Ghost
Shaded .)
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