Graphics Programs Reference
In-Depth Information
Import the jacket model into the scene.
FIG. 10.14
Using techniques you have learned so far, continue to add some
more details to the rocket pack, like more bolts and the two extra
boosters.
Backrest
On to the i nal section of the rocket pack—the area that will sit between the
character and the pack itself. In the concept drawings, it looks like a cushion of
sorts, so that is what we will base it on.
To help us in this section, it would be a good idea to use the actual character
model as reference, but rather than import the whole thing, we will just use a
lower resolution version of her jacket.
Begin by loading the scene Chapter10/Files/10_JacketBase.sib into the
rocket scene. You should now see something similar to Figure 10.14.
Your rocket pack might be sitting a little too far forward, or even facing
backward, so adjust its position and orientation so it is sitting away from
the jacket.
Hide the rocket pack now and create the model seen in Figure 10.15a.
Start with a cube and divide it, adjusting it to i t the curve of the jacket.
Delete the rear faces next and Bevel the edges around the front to help
retain the shape once subdivided (Figure 10.15b).
Hide the jacket now and divide up the backrest by adding in separate
sections to give it the cushion ef ect ( Figure 10.16 ).
Now make just the central section of the rocket pack and the jacket
visible again. Adjust the backrest to sit nicely between the two
( Figure 10.17 ).
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