Graphics Programs Reference
In-Depth Information
Import the jacket model into the scene.
FIG. 10.14
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Using techniques you have learned so far, continue to add some
more details to the rocket pack, like more bolts and the two extra
boosters.
Backrest
On to the i nal section of the rocket pack—the area that will sit between the
character and the pack itself. In the concept drawings, it looks like a cushion of
sorts, so that is what we will base it on.
To help us in this section, it would be a good idea to use the actual character
model as reference, but rather than import the whole thing, we will just use a
lower resolution version of her jacket.
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Begin by loading the scene
Chapter10/Files/10_JacketBase.sib
into the
rocket scene. You should now see something similar to Figure 10.14.
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Your rocket pack might be sitting a little too far forward, or even facing
backward, so adjust its position and orientation so it is sitting away from
the jacket.
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Hide the rocket pack now and create the model seen in Figure 10.15a.
Start with a cube and divide it, adjusting it to i t the curve of the jacket.
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Delete
the rear faces next and
Bevel
the edges around the front to help
retain the shape once subdivided (Figure 10.15b).
●
Hide the jacket now and divide up the backrest by adding in separate
sections to give it the cushion ef ect ( Figure 10.16 ).
●
Now make just the central section of the rocket pack and the jacket
visible again. Adjust the backrest to sit nicely between the two
( Figure 10.17 ).