Graphics Programs Reference
In-Depth Information
FIG. 9.18
Replace the basic sole with your new, improved version.
FIG. 9.19
The sculpted boot complete with a new sole.
Adding tread to the boot will give it a new look and feel (Figure 9.19).
Gloves
Onto the i nal section now with the gloves. By now, you should be able to
perform the detail pass with no major problems.
Before you start sculpting, create a seam around the gloves. You can do
this with the help of a simple Bevel operation ( Figure 9.20 ).
Next, using what you have learned so far, work your way around the
model, adding in the details a subdivision at a time, as illustrated in
Figure 9.21 .
F inal Review
The main areas of the model are now complete, and in the next chapter we
can explore Hard Surface Modeling as we i nish the accessories while building
Jade's helmet and rocket pack.
Bring all your model's elements into the scene now and explore the model
as a whole. The great thing about digital sculpting is that we can continue
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