Graphics Programs Reference
In-Depth Information
FIG. 9.11 The Brush Editor.
FIG. 9.12 The basic sculpting process.
First, using the Sharp Push brush, carve in the main folds of cloth. As you
can see in Figure 9.12b, this will look messy to begin with, but bear with us.
Next, use the Smooth brush to soften the cloth (Figure 9.12c).
With the main creases and folds in place, we can now use the Pinch brush
to help dei ne and sharpen some of the folds (Figure 9.12d).
Finally, we can use the Smudge brush to push the details around, making
some areas sag more while adding depth to others (Figure 9.12e).
For extra details like the seams, just use the Push brush and paint these in
with an even, long stroke.
With this process fresh in your mind, let's dive in.
J acket
So, let's start sculpting!
(Tip: At this stage, it is extremely important you download some clothing
reference to work with. Unless you completely understand how cloth is
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