Graphics Programs Reference
In-Depth Information
F inal Tweaks
Your detailed base mesh is now complete, well done!
Over the last few chapters, you have given Silo's modeling tools a good
workout, and now you should be able to coni dently model anything that is
thrown at you.
As far as organic polygon modeling goes, we are now i nished, but we still
have lots to explore. In the next chapter, we will give our female model
clothing, but rather than model them we will open up Silo's sculpting tools to
quickly create the complex creases and folds needed.
For now, sit back and polish your model. This would also be a good time to
open up the concept artwork and make sure her proportions and general
shape are correct.
The good thing about this model is you can now reuse it on many projects.
Why not adjust her so she looks more realistic and save a separate version?
Figure 8.72 shows the i nal detailed base model.
(You can i nd the Silo scene created in this section in Chapter08/Files/08_
Final.sib.)
FIG. 8.72
The i nished detailed base mesh.