Graphics Programs Reference
In-Depth Information
FIG. 7.60
Bake the subdivision into the hand.
FIG. 7.61
Use Rei ne Control Mesh to bake the current subdivision.
Let's start working some details into the i ngers. The following steps will be
applied to a single i nger as an example, but can easily be transferred and
repeated for the other digits.
●
Following Figure 7.62 , i rst
Bevel
the edge loops around the knuckles.
●
Next, create a new edge loop between each bevel, giving us three edge
loops around each knuckle (Figure 7.62d).
●
We can now add more dei nition into the knuckles, including the creases
beneath each i nger.
Now focus on the i nger's tip as we add in the i ngernail. For this, we will
adopt the same process we followed for the toenails (you can also follow this
in Figure 7.63 ).
●
First, select the faces that lay in the i ngernail area.
●
Press
Z
twice to perform two
Extrude
operations.
●
Now simply edit the new geometry to create the i ngernail shape.
●
Now that we have the basic detail in one i nger, continue and add this into
the rest. Your hand should look like that in Figure 7.64 when complete.