Graphics Programs Reference
In-Depth Information
FIG. 7.20
Clean up the topology beneath the foot.
With these cuts in place, you can now remove the triangles between the
big toe, and the toe next to it. Simply Merge the opposite vertices to close
the quad and i x the topology.
Just as we did with the upper foot, we are now going to Merge the edges
running back from each toe, giving us the triangles between the toes.
Select the edges shown in Figure 7.20f and Merge them.
Finally, we can turn the triangles between the toes into quads, but
we cannot simply delete the central edge. If we do that, the topology
between the toes will be wrong. Instead, create four Cuts behind each toe
( Figure 7.20 h).
Moving on, let's look at the topology behind the big toe. We need to alter the
l ow of the polygons so they move backward from the toe, and not of to the
side as they currently do.
Start by creating two Cuts running back from the toe (Figure 7.21a).
Next, create another Cut , this time going across the base of the toe
( Figure 7.21 b).
With that cut in place, you can now delete the edges in Figure 7 21c,
turning the four triangles into two quads.
We still have a triangle left on the big toe, so create another set of Cuts
beside it and around the side of the toe (Figure 7 21d). Delete the dividing
edge to turn the triangles into a quad.
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