Graphics Programs Reference
In-Depth Information
One i nal area to adjust on the leg: behind her knee. What we need to add in
here are the two main tendons running down behind the knee.
●
Move around to the back of the knee and select the six quads seen in
Figure 7.13 .
●
Press
Z
to perform an
Extrude
( Figure 7.13 c).
●
With the polygons still selected, apply a
Smooth
on them, to relax the
model ( Figure 7.13 d).
The main topology is now in place, but before we adjust it we need to take
care of the n-gon that still exists above the back of the knee.
●
The quickest way to remove this is to select the edges running up the
inner thigh ( Figure 7.14 b).
●
Perform a
Bevel
on these ( Figure 7.14 c).
●
N e x t ,
Merge
the two edges shown in Figure 7.14d. This will remove the
n-gon and give us a nice edge loop to work with.
With the main topology in place, we can now reshape the back of her knee,
and revisit the legs as a whole.
FIG. 7.13
Extrude the back of the
knee.