Graphics Programs Reference
In-Depth Information
Organic Modeling: Limb Detail
In the last chapter, we tackled our girl's torso and waist area. In this one, we
continue to work on the detailed base mesh by adding detail to her limbs,
hands, and feet.
(Note: You will i nd the i les used for this section in the downloaded tutorial
i les inside Chapter 7/Files.)
L egs
When we left our model, we had just i nished working on the waist area, so it
makes sense for us to continue down the body and work the detail into her
legs, and then her feet.
If you look at your reference materials you will see that the muscles at the front
of the thigh sweep from the hip, down and across to the inner leg, above the
knee. We do not want to model in every muscle, as that would look unnatural,
so for now we will add a few extra edge loops to hint at these muscles.
First, load the scene Chapter07/Files/07_Torso.sib.
Your model will be brought into the scene at its initial, low-resolution
state, so select it and press C two times to smooth her out.
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