Graphics Programs Reference
In-Depth Information
FIG. 6.47
Create a new cut across
the clavicle.
●
Select
the edges moving across the front of her clavicle, before turning
the selection toward her back (Figure 6.47b).
●
Cut
these to give you an extra edge loop (Figure 6.47c).
●
We now need to clean up some of the redundant edges. Select the ones
highlighted in Figure 6.47d, the edges that are mainly part of existing
triangles or n-gons.
●
Merging
these will now clean up the topology and remove all but one
triangle, and one n-gon at the front (Figure 6.47e).
●
Finally, create the
Cut
seen in Figure 6.47f, deleting the edge behind it to
change the triangles into a quad.
We now have a much cleaner back and shoulder area, with great topology
that follows her body's natural muscles.
Save your scene before we continue.
(You can i nd the Silo scene created in this section in Chapter06/Files/06_
TorsoBack.sib.)
Waist
Let's work our way down the body now and look at the hips and waist area,
along with her buttocks.
What we can do initially is use a couple of the cuts we created for the torso,
which were left open, and join them to add an extra edge loop around her hips.
●
Select the series of edges shown in Figure 6.49. Start on the inner crotch
area and work your way around and up her back.
●
Press
X
to create a
Cut
.