Graphics Programs Reference
In-Depth Information
FIG. 6.41
Create an extra edge loop around the shoulder.
N e x t , Cut these horizontally, so you end up with the area looking like that
in Figure 6.42 b.
N e x t , Merge the lower vertex on the right, to the one on its right. This
creates the i rst bend (Figure 6.42c).
Now create a Cut across the n-gon on the left (Figure 6.42d).
Merging this new edge will form the second bend, looping the geometry
back up toward the upper shoulder (Figure 6.42d).
At the base of the neck now, just behind the clavicle, we have another n-gon
to deal with. Much like the others we have i xed, this will help us to add
dei nition to this area.
Following Figure 6.43, select the edges moving from the lower neck to the
n-gon.
Cut these, and create an extra Cut across the n-gon (Figure 6.43b).
Finally, Merge the edge on the new triangle that faces the n-gon,
removing both in the process (Figure 6.43c).
We now need to adjust two more areas, mainly around the upper shoulder, to
make the model look and move better.
Looking at your model, or at Figure 6.44, you will see that the geometry
moves from the neck and bends to l ow down her back.
For this to mimic the actual trapezium muscle, we need the topology to l ow
from the neck and across the upper shoulder.
Select the two edges shown in Figure 6.44a and Merge them. This will look
odd, but doing so gives us the main l ow of geometry we need.
Next, create a Cut starting above the upper triangle and ending on the
shoulder ( Figure 6.45 b).
Delete the central edge now, just below your i rst cut, to turn the two
joined triangles into a quad.
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