Graphics Programs Reference
In-Depth Information
Create two more Cuts next, connecting the previous cuts with the vertices
below them (Figure 6.35d).
This leaves us with one more triangle. To remove it, select the four edges
to its side and hold B t o Bevel them.
Remember to delete any new, unwanted edges created by the bevel so
your back's topology is clean (Figure 6.35f ).
Let's focus on her upper shoulders next. In Figure 6 36a, we can see an n-gon
on the back of her shoulder that needs to be addressed .
Select the edge opposite the n-gon, and the ring of edges l owing to the
spine ( Figure 6.36 b).
Cut these (Figure 6.36c) and merge the lower edge of the triangle toward
the end of the cut (Figure 6.36d).
Now create another Cut , this time across the n-gon on the shoulder,
dividing it and making two quads (Figure 6.36e).
One i nal thing to do before we move on is to change the topology slightly,
and reroute the direction of the polygons.
Cut the polygon shown in Figure 6 36e, select the edge you just made, and
Merge it.
FIG. 6.36
Create a new cut, and adjust the topology to help remove the n-gon on the shoulder.
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