Graphics Programs Reference
In-Depth Information
FIG. 5.93
Cut under the foot to help remove the triangle above the pinkie toe.
FIG. 5.94
C onnect the two remaining open vertices and collapse the new edge.
We now have a series of n-gons on the outside of the foot. Create a new
cut, continuing the previous cut forward to meet the existing triangle
( Figure 5.93d ).
Select the edge behind the new cut, the one forming both the
triangle and the n-gon, and merge it to remove both the triangle and
the n-gon.
Finally, select the edge between the two remaining triangles above
the pinkie toe (Figure 5.93e) and press Delete, turning it into a quad
( Figure 5.93f ).
Now that the triangle is taken care of, let's go back to the n-gon on the inside
of the foot. This can be i xed quite easily and the result will be ideal, as it will
alter the topology to l ow as a natural foot would.
Create a cut across the n-gon, connecting the two vertices on the inside of
the foot ( Figure 5.94b ).
Select the new edge and Merge it, bringing the two points together as in
Figure 5.94c .
Search WWH ::




Custom Search