Graphics Programs Reference
In-Depth Information
FIG. 5.88
A d d t w o new cuts across the n-gon.
We can now connect these vertices with the ones opposite using the
Cut tool
.
This will give us our i rst two quads.
●
Press
X
to activate the
Cut tool
.
●
Select the i rst lower vertex, and then the one opposite, across the n-gon
between the toes.
●
Continue to cut; this time, follow the existing edge to the next toe.
●
Finally, move back across the n-gon and select the second open
vertex.
●
You should have two new cuts like the ones highlighted in Figure 5.88d.
Now, part of the n-gon is i xed and converted into neat quads; however,
what we have now are a triangle and a i ve sided n-gon. Because these are
connected, it is an easy i x.
●
Select the edge, which connects the triangle and the n-gon (Figure 5.89a).
●
Pressing
Ctrl
M
will collapse this, removing the triangle and converting
the n-gon into a quad (Figure 5.89b).
That was easy, and as an added bonus the topology is now spot on. You can
see how the polygons curve behind the big toe; there is a natural ball on our
feet here so this will i t nicely.
We are almost done with the sole, but we have one more n-gon to break
down. In Figure 5.89b, you can see the n-gon behind the pinkie toe; we need
to divide this, turning it into two quads.
●
Select the edges show in Figure 5.89c. We want to split the opposite edge,
and bend this new cut around to the side of the foot.
●
Pressing
Alt
X
will create a new cut between the edges (shown in Figure
5.89d ).
●
Next, we need to quickly remove the new triangle. Select the new edge
shown in Figure 5.89d and
Merge
it ( Figure 5.89e ).
●
Now we have a new vertex to use for our cut, so press
X
to switch to the
Cut tool
.
●
Select the vertex between the toes, and the one opposite it, to break the
n-gon into two quads (Figure 5.89f ).