Graphics Programs Reference
In-Depth Information
FIG. 5.88
A d d t w o new cuts across the n-gon.
We can now connect these vertices with the ones opposite using the Cut tool .
This will give us our i rst two quads.
Press X to activate the Cut tool .
Select the i rst lower vertex, and then the one opposite, across the n-gon
between the toes.
Continue to cut; this time, follow the existing edge to the next toe.
Finally, move back across the n-gon and select the second open
vertex.
You should have two new cuts like the ones highlighted in Figure 5.88d.
Now, part of the n-gon is i xed and converted into neat quads; however,
what we have now are a triangle and a i ve sided n-gon. Because these are
connected, it is an easy i x.
Select the edge, which connects the triangle and the n-gon (Figure 5.89a).
Pressing Ctrl M will collapse this, removing the triangle and converting
the n-gon into a quad (Figure 5.89b).
That was easy, and as an added bonus the topology is now spot on. You can
see how the polygons curve behind the big toe; there is a natural ball on our
feet here so this will i t nicely.
We are almost done with the sole, but we have one more n-gon to break
down. In Figure 5.89b, you can see the n-gon behind the pinkie toe; we need
to divide this, turning it into two quads.
Select the edges show in Figure 5.89c. We want to split the opposite edge,
and bend this new cut around to the side of the foot.
Pressing Alt X will create a new cut between the edges (shown in Figure
5.89d ).
Next, we need to quickly remove the new triangle. Select the new edge
shown in Figure 5.89d and Merge it ( Figure 5.89e ).
Now we have a new vertex to use for our cut, so press X to switch to the
Cut tool .
Select the vertex between the toes, and the one opposite it, to break the
n-gon into two quads (Figure 5.89f ).
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