Graphics Programs Reference
In-Depth Information
FIG. 5.83
A g a in, use the Extrude tool to create the toes.
FIG. 5.84
Extrude the side of the foot to create the pinky toe.
Next, select the front of the new geometry and Extrude this forward to
create the i fth toe.
At the moment it doesn't look much like a foot, but we now have the main
geometry in place to reshape into our foot. What's more, we have a foot
model made of all quads, but that won't be the case soon. For now, let's adjust
the foot to make it more natural looking.
First, we need to enlist the Smooth tool to relax the toes and the front of
the foot.
Select the vertices around the front of the foot as illustrated in Figure 5.85,
and go to Modify > Smooth . This will make the toes' vertices easier to
edit, and soften the overall shape.
Next, adjust the vertices further, as in Figure 5.85c, giving the toes a little
more dei nition.
We can leave the foot for now, as there is little point in working on it further
until we i ll in the underneath. Once the sole of the foot is whole, we can move
on, but adding the sole will also present us with a few topology problems to
overcome.
Let's start by i lling in the main areas.
Following Figure 5.86, select three edges on either side of the foot, leaving
the two at the very back, and the area around the toes free.
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