Graphics Programs Reference
In-Depth Information
FIG. 5.66
A d just the base area for the thumb before extruding the new geometry.
FIG. 5.67
R e w ork the model to create a more natural-looking hand.
FIG. 5.68
M irror the left side of the torso to create the right arm.
With the torso now split, go to Modify > Mirroring > Mirror Geometry t o
generate the opposite side.
With both arms attached, with hands, we can now add legs. As always,
feel free to work further on the overall shape before you proceed, but
try not to add any extra geometry just yet. We want to keep the model
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