Graphics Programs Reference
In-Depth Information
A yellow dot will appear giving you the option to adjust the extrusion. If
you click on this and drag your mouse, you can edit the amount the new
geometry is pulled out.
Move the new geometry out slightly and then repeat the process, in ef ect
creating two new extrusions (Figure 5.60c).
To create the three i ngers, we need to select each of the three end polygons
in turn and extrude them. We do this so they remain separate.
Select the two outer faces of the wrist cap (Figure 5.61d).
Press and hold the Z key to create new extrusions. This time, instead of
selecting the yellow dot you can drag your mouse to edit the amount you
extrude by.
Release the Z key when done.
Finally, select the remaining polygon in the middle of the wrist and
perform another Extrude (either via the menu or pressing Z), pulling it out
a bit further than the other i ngers ( Figure 5.61e ).
That's the base for the i ngers created. To make them easier to edit we will now
use the Smooth tool to relax the geometry, making the i ngers easier to edit.
Select the vertices of the main hand.
Apply a Smooth to them ( Modify > Smooth ). This will relax the hand and
open it up as in Figure 5.62.
As in Figure 5.63, you might also want to scale up the entire hand area;
presently, it is far too small.
FIG. 5.61
Extrude the fnd of the wrist to start building the fi ngers.
FIG. 5.62
Apply a Smooth to the hand to relax the vertices and open it up.
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