Graphics Reference
In-Depth Information
After adding the components to the assembly environment, you have to apply constraints
between them. By applying constraints, you establish relationships between components.
You can apply the following types of constraints between components.
Touch Align : Using this constraint, you can make two faces coplanar to each other.
Note that if you set the Orientation to Align , the faces will point in the same direction.
You can also align the centerlines of the cylindrical faces.
Concentric: This constraint makes the centers of circular edges coincident. In addi-
tion, the circular edges will be on the same plane.
Distance: This constraint provides an offset distance between two objects.
Fix: This constraint fixes a component at its current position.
Parallel: This constraint makes two objects parallel to each other.
Perpendicular: This constraint makes two objects perpendicular to each other.
Fit: This constraint brings two cylindrical faces together. Note that they should have
the same radius.
Bond: This constraint makes the selected components rigid so that they move togeth-
er.
Center: This constraint positions the selected component at a center plane between
two components.
Angle: Applies angle between two components.
Align/Lock: Aligns the axes of two cylindrical faces and locks the rotation.
7.
On the Assembly Constraints dialog, select Type > Touch Align .
8.
Under the Geometry to Constrain section, select Orientation > Infer Center/
Axis .
9.
On the Assembly Constraints dialog, uncheck the Preview Component in
Main Window option.
10.
Click on the cylindrical face of the Shaft.
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