Graphics Programs Reference
In-Depth Information
15. This time, in the Select Draw Style asset card, use Change Active
Facets to make 3D model styles available.
16. In the filter area, type turbine and select 3D Model > Energy > Wind
Turbine - Land.
17. Pick several points along the ridge top, as shown in Figure 4.25.
Double-click the final point and press Esc to end the command.
fIgure 4.25 The proposed location of a row of wind turbines
18. The barrier (a single wind turbine) should be selected as a result of
the last command. If the Properties panel is not already open, right-
click and select Properties.
19. In the Properties panel, enter 500 (150) for Object Spacing and check
the box next to Auto Update, if it is not already checked.
20. With the Turbines selected, click Edit on the Utility Bar.
21. Click the height gizmo and type 350 (100) in the tooltip. Press Enter .
22. Press Esc to clear the selection of the turbines. Pan and zoom to the
point of interest located at the southern end of the town limits. Look
toward the turbines to visualize how they will look to someone entering
the town. The view should look similar to that shown in Figure 4.26.
If you have trouble navigating to this spot and setting the view
direction, you can restore the bookmark named Windfarm View. You
may also need to adjust your Visual Effects settings if the wind tur-
bines are not visible at this distance. See the earlier sidebar “Getting
Better Performance” for more information on this topic.
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