Game Development Reference
In-Depth Information
Critics say the COLLADA format is a bit verbose and is bigger than binary file formats, but the whole purpose
of COLLADA is to provide an exchange format, which also works great for importing 3D data into game engines.
You should obviously include only the data you actually need in your game. It does not make much sense to
include 100MB COLLADA or 3ds Max level files if all you need is a few hundred kilobytes of real level data. See the
“Optimizing for Mobile Devices” section of this chapter for details on making imported 3D data as small as possible.
Models for Labyrinth
As described at the beginning of this chapter, the game Labyrinth consists of just four 3D models (see Figure 3-10 ):
Dragon with animations
Spikeball
Wall
Box
Figure 3-10. 3D Models for the sample game Labyrinth
 
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