Game Development Reference
In-Depth Information
Figure 3-5. Exporting FBX models in Maya
Exporting from Blender
Blender is a great alternative to 3ds Max and Maya because it is open source and free to use, as opposed to the
expensive packages from Autodesk, which can be a bit much for indie developers. Blender also supports exporting to
the FBX file format, and materials can be set up to consume GLSL shaders, but we are not experienced with Blender,
and using DirectX shaders does not work out of the box. Still, if you want to set up your render pipeline in Blender, it is
possible to create GLSL shaders to make sure the artist sees the same rendering output in Blender as the game uses. If
you want the Delta Engine shaders converted to Blender, contact us in the Forum: http://Forum.DeltaEngine.net .
 
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