Game Development Reference
In-Depth Information
root
map name
obj name
FBX
MAX
PSD
TGA
Figure 2-3. A basic folder structure for a common 3D project
You can expand on this scheme, of course. For example, if you have video files, Adobe After Effects projects,
and sequences rendered from 3ds Max, you can add folders, as shown in Figure 2-4 .
root
map name
obj name
AEP
FBX
MAX
PSD
REF
REN
TGA
Figure 2-4. The basic folder structure expanded to a more “render-oriented” setup
Sometimes you will have items such as textures or render sequences of images that are shared by multiple
projects. In this case, you should use a common folder (see Figure 2-5 ) to store your shared content. Or, opt for the
most expensive choice (in terms of space) but more convenient because it creates fewer dependencies: duplicate your
content in the folders of the projects where they are used. For example, if the object STA01_palmTree03 shares one or
more textures with the object STA01_oakTree01 , the textures would be found in the folders of both objects.
 
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