Game Development Reference
In-Depth Information
// Function called when the user updates the threshold.
function update_report()
{
var threshold_text_box =
document.getElementById("threshold_textinput");
var threshold = Number( threshold_text_box.value );
var shown_row_id = 0;
if ( threshold != "NaN" )
{
var report_table =
document.getElementById("report_table_body");
for( var row_index = 1; row_index <
report_table.rows.length; row_index++)
{
var row = report_table.rows[row_index];
var value = Number(row.cells[1].innerHTML);
if ( value < threshold )
{
row.className = "off";
}
else
{
row.className =
(shown_row_id % 2 == 0) ? "even" : "odd";
++shown_row_id;
}
}
}
}
</script>
<BODY onload = "generate_table();" >
Threshold: <input type="text" name="threshold_textinput"
id="threshold_textinput" />
<input type="button" value="Filter" onclick = "update_report()"/>
<table id = "report_table">
<tbody id = "report_table_body">
<tr>
<td>System</td>
<td>Mem used</td>
</tr>
</tbody>
</table>
</BODY>
</HTML>
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