HTML and CSS Reference
such as PhoneGap, Rhomobile, and Appcelerator, will take the place of what
future browsers will supply us from their draft specifications for now.
By endorsing web standards, we should be able to say that the same web
application that we deploy for Android mobile handsets and tablets will also
work on iOS and Windows Phone 7 handsets and tablet devices now and in the
This chapter will take you through a few basic principles about designing and
developing for the mobile web.
What's different about the mobile web?
You will read about how the mobile web differs from desktop
and ensuring that mobile users get the best experience from
the controls available to them----
Catering to your audience
Here you will read about how audience affects how you design
and lay out your mobile web site, how to prioritize content,
and deliver the best functionality for your target audience.
Web vs. native apps
If you are standing on the fence as to whether to develop
purely native apps, hybrid apps, or pure web apps, then this
will take you through the advantages and disadvantages of
The first line of code: Hello World
This final section will take you through the building blocks of
your application, such as setting up ANT for automatic
deployment, and building and compressing SASS/CSS files
What's Different About the Mobile Web?
Catering to a potential audience of 365.4 million permanently connected users
makes the mobile web one of the most exciting platforms to develop for.
Creating web applications for the desktop environment can be satisfying.
However, users are limited to a single pointing device and a keyboard to interact
with your work. The mobile web brings a whole new world of possibilities. The
mobile device serves as a blank canvas for interactive elements that users can
simply touch to interact with. As a developer, you can create a much more